![]() Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360(TM) video game and entertainment system from Microsoft, while Z-Axis is the developer for the PLAYSTATION(R)3 computer entertainment system. In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. (Nasdaq:ATVI) today confirmed that Enemy Territory: QUAKE Wars(TM), the team-based first person action title, and already one of the most anticipated new properties of 2007 is coming to next-gen platforms. SANTA MONICA, Calif., (BUSINESS WIRE) - The war between the GDF and Strogg will soon be igniting on next-generation consoles as id Software and Activision, Inc. Should the console game ship with only online multiplayer, this should surely spark a debate similar to the one brought up by Bioshock‘s lack of multiplayer. It should be noted that the PC version of the game contains no single player experience while console ports like these often receive hack-job single player modes, nothing has been revealed. The PlayStation 3 version, on the other hand, will be handled by Z-Axis, best known for games like Dave Mirra Freestyle BMX and the recent movie license gem, X-Men: The Official Game. So if he dies, he respawns at such a host (if it hasn't been destroyed).The 360 version will be brought to life by Nerve Software, who has previous console FPS experience with games like Return to Castle Wolfenstein: Tides of War ( Xbox) and Doom 3: Resurrection of Evil (PC/ Xbox). To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. This means that while both teams have a medic, they both function differently. Unlike most multiplayer games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. ![]() On each side are five classes and each class has special abilities. To make it even more complex, most objectives need to be completed by a specific class. For example on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator. This means that on every map one team needs to fulfill an objective while the other needs to guard it. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, you'll be an important part of this last battle for control over the planet!Īs a successor of Wolfenstein: Enemy Territory, Quake Wars focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. In 2060 they enter space above their next target: Earth. ![]() After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. ![]()
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